Startups, SMEs & Innovation Ecosystem
ผู้สร้าง Baldur's Gate 3 เลือกมาเลเซีย ไม่เลือกไทย สร้างสตูดิโอพัฒนา BG3 เพราะอะไรถึงไม่เลือกไทย?
Summary
Larian Studios went from an outsider studio to a landmark in RPG development with Baldur’s Gate 3.
When it needed an Asian development base, it chose Malaysia, and the reasons are legible.
The talk works through what made Malaysia the choice and what leaves Thailand behind.
Key points
Game studios choose on people, not incentives
Tax relief does not substitute for experienced developers already being there.
English is an operating requirement
A team coordinating with Europe daily has to communicate without an interpreter.
The ecosystem has to exist before the company arrives
Foreign studios go where studios already are, because that is where people can be hired and learned from.
Thailand has the talent but it is scattered
What is missing is not individual ability but the density that produces an ecosystem.